A couple weeks I linked to to an article about a professor who replaced grades in his class with “experience points.” I didn’t realize it, but that was a blog write-up of another article which is more focused on applying his ideas to the work place:
Clearly defined goals and fair, incremental rewards are two game design techniques that could motivate the ‘gamer generation’ in the workforce, according to a US academic.
Lee Sheldon of the Indiana University believes managers may have to rethink how they engage the next generation entering the mainstream workforce.
“As the gamer generation moves into the mainstream workforce, they are willing and eager to apply the culture and learning techniques they bring with them from games,” said Sheldon, a gamer, game designer and assistant professor at the university’s department of telecommunications.
“It will be up to management, often of pre-gamer generations, to figure out how to educate themselves to the gamer culture, and how to speak to it most effectively,” he told iTnews.
I’ve been thinking about how to apply game design principles to the IT help desk at work to involve non-IT staff in solving problems.