Nicolau Chaud is a Brazilian psychotherapist and indie computer game developer responsible for such hits as Marvel Brothel, which is actually more of a business simulator than a sex game, and Beautiful Escape: Dungeoneer. Here’s Joel Goodwin’s description of the latter:
“The Dungeoneers” is a clandestine society of sociopaths who believe “pain to be the most intimate form of relationship one person can have with another”. They carry their mental disease with pride. They inflict it on their victims with impunity. A dungeoneer’s finest hour is when he or she tortures a victim to a sweet spot on the verge of madness and death called a “beautiful escape”. They also upload videos of these torture sessions for others to review, in an intentional nod to the experience of releasing games online for peers to high-five or tear down.
You are Verge, a dungeoneer of poor reputation with honed self-loathing skills. This is a game without heroes. Verge is not a likeable character.
Chaud is now using his RPG Maker skills to create a new game called Polymorphous Perversity. Not much has been revealed, but he’s given a few interviews on the game. Here’s an excerpt from Goodwin’s:
In May, Chaud’s mood was ebullient: “I had a very weird insight today: I treat my game like a girlfriend… Yeah, I know, weird. But the good thing is: it loves me back.”
But his posts were infrequent and in June he made a quick remark that this special relationship was fast becoming dysfunctional: “Making this game has been a very interesting and weird experience. Researching sexual preferences, googling for pictures, spriting 24×32 sex, reading and writing porn, getting e-mails with naked pictures from players… it’s all very weird. Fun, at first, but gets somewhat unpleasant after a while, and the feeling of numbness I’m getting towards the theme is disturbing.”
Electron Dance: Not Safe for Work
Nightmare Mode: Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity
Kotaku: The Sex Game That Crossed Lines and Unnerved Its Creator
All three sites have screenshots that contain adult material (NSFW).
(links via Metafilter)
Polymorphous Perversity is currently open to its final round of testers. You can apply here.
“Howard and Nester” was a comic in the magazine Nintendo Power. I read it as a kid but I’d forgotten how gorgeous the Moebius-style/”frenchmanga” style art was:
Nintendope has archived the entire series, but it’s not clear who drew these strips.
Howard and Nester Comics Archive
(via Brandon Graham)
John Walker takes a look at the journal Nature‘s recent Brains On Video Games collection, which includes both possible negative and possible positive outcomes of video game play.
The bad news: much of the positive cognitive gains from video gaming are non-transferable, and gaming may increase both aggression and the symptoms of ADHD. The good news: it doesn’t sound like that should be a problem for people without existing aggressive tendencies or ADHD.
My take-away: if you like playing games, keep playing them. If you don’t, there’s probably not much benefit in starting.
Rock, Paper Shotgun: Nature’s Neuroscientific Review Of Games
Video Games Boost Brain Power, Multitasking Skills
Video Games and Spatial Cognition (PDF)
Video Gamers Are Better Lucid Dreamers?
The revelation came during a Q&A at an event celebrating his fine magazine Dodgem Logic last night in London, where Moore was asked if he had considered making video games. […]
Moore revealed that he is now looking at a project created with a number of different mediums in mind. While it’s evidently not settled yet, he said there may be “possibly some surprising stuff happening in the next 12 months”
Shack News: Alan Moore hints at making video game
One shouldn’t read too much into this, he could just be referring to Jimmy’s End, which is supposed to be both a film and a television series.
(via Matt Stags)
The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.
A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.
Live Science: Video Gamers Can Control Dreams, Study Suggests
There may be another short video game ad before the actual Heavy Rain mall scene trailer:
Ars Technica Review (via Cat Vincent)
The government has developed a video game – paid for with US tax payer money – in which players “wield the latest high-tech weapons, engage terrorists in armed combat and rescue kidnapped hostages.”
The Military-Nintendo Complex
Army Launches $50 Million Videogame Push
America’s Army: Free Video Game, Social Engineering Tool, Surveillance Platform
Nintendo has signed a deal with Syngenta Seed to have the flower formerly known as the Bacopa Cabana named “Pikmin” after a new Nintendo game:
How’s this for grassroots marketing? Nintendo of America, Redmond, WA, will team with Syngenta Seed, Wilmington, DE, to launch a new breed of flower named after its new “Pikmin” videogame, which rolls out this month.
Promo: Nintendo Plants a Brand Seed