Once you draw the objects that you’ll want to use in your game, you can jump into the programming tool, which asks you plain-language questions about what you want your objects to do. For example, when I put my main character dog Otis onto the screen, the game walked me through these steps:

1. Which frame of animation should I start out displaying?
2. Where should I be? Should I be alone, or attached to another object?
3. Should I be placed in exactly one spot, or in some general area?
4. Where/In what area?

Wired: Game About Making Games Takes Nintendo to New Heights

Wired: Made in Ore’s Game Design Process, Explained