In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game’s social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.
The reviewer gives it a 7/10.
ADDITIONALLY, just reading this on the Telegraph website, which goes to show just how peculiar IRL and Outside can really be depending on what tribe you end up playing:
The Masai warriors’ guide to England
by Andrew Pierce
Six Masai warriors, who are so fierce they kill male lions with their bare hands, have been warned that surviving the perils of the African bush will be child’s play compared to what they can expect on their first trip to England. […]
"Even though some may look like they have a frown on their face, they are very friendly people — many of them just work in offices, jobs they don’t enjoy, and so they do not smile as much as they should."
The Masai men — who become warriors after tracking, running down and killing a male lion — may struggle with Greenforce’s interpretation of how English law operates.
"For example, if someone was to see a thief and chase after him and, when they catch him they hurt him, then the person who hurt the thief would go to prison as well as the thief."