Taglucid dreaming

Steve Pavlina Plunges Into Full Blown Egoism

Narcissus

It seems that “personal development” guru Steve Pavlina has plunged fully into Stirner-esque egosim. Duff McDuffee analyzes Pavlina’s world view:

I hate to break it to you, but if you’re reading this and your name isn’t Steve Pavlina, then you don’t exist. Nope, you’re just a dream character in his reality. Only his identity and consciousness are real, only his impulses matter. You and I, well, we’re merely projections of Pavlina’s inner world. In his reality, all these images that appear to be other people, other subjective consciousnesses, are actually just dream characters. Or at least these are some of the results of Pavlina’s recent experiments into what he has aptly named “Subjective Reality.”

My last two posts have been about what I’m calling “the logic of evil”—the self-justifying rationalizations that lead a sincere seeker to become a psychopathic guru. In what could only be explained as an act of The Universe, I just happened to cruise by A-list personal development blogger Steve Pavlina’s blog today and found that he had produced a great example of exactly what I’ve been writing about. In fact, in the last few months he has been experimenting with taking the plunge into full and complete narcissism—and even Solipsism—which even he admits that he won’t be capable of turning back from once he has fully done so.

Beyond Growth: How to Take the Plunge into Complete Narcissism: on Steve Pavlina’s Subjective Reality

Pavlina has been a proponent of law of attraction, so this is none too surprising.

See also Duff’s referenced two articles on the logic of evil:

The Logic of Evil in Personal Development

The Logic of Evil, part 2: Trapped by the Void vs Freed by the Void

Video Gamers Are Better Lucid Dreamers?

Alan Wake

The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.

A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.

Live Science: Video Gamers Can Control Dreams, Study Suggests

(via Theoretick)

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