This is an interview by Arthur Magazine editor Jay Babcock from Mean Magazine in 1999.
WHAT ABOUT THE TECHNO-PRIEST BOOKS?
The Techno-Priest I write about the whole new industry of the CD-ROM, the new games in the world. The world is going to be dominated by the games, now. Video games. But more advanced than video games. They are audiogram games, no? The games directs the galaxies, and the ruler of the galaxy are the businessman, who is the Techno Priest. Business became religion.
I THINK WE HAVE THAT IN AMERICA, NOW.
Yeah, you have that and you don’t realize. [laughs] In America the god is the dollar, no? That is God. At one time the dollar will be sacred. And the industry will be the Church. That I am doing. Then the Techno Priest is the history of the high priest of that church, that industrial church. You need to learn to know how to make games, how to use the humanity, how to conduct the humanity to make the games, and to buy the games, etc. It is very interesting.
ARE YOU INTERESTED IN DESIGNING VIDEO GAMES YOURSELF?
Yes. Last year I did in L.A. They’re doing that now. I went there and proposed, I say, Listen, I want to make this type of story, are you interested? They said, Yes, sure. I made two games of, and I am making a game of the Meta-Baron, then they are doing. I think, “There is a new artform.” Very interesting.
AND IF YOU COMBINE THE GAME WITH THE INTERNET—
Yes. It is normal. Why is important? Because in the future world, the humanity will work less and less. And will have more and more time for them, the games. And then we will get bored. See my meaning? We are animals, we are bored. And then the games will be the most important thing. You know now, the world, no? All the world we have are games. We see the world through television, like games. You are in America, you know that. You have the live television—when a person is killing somebody, you see that on the television, you can follow that. Life is becoming a show, a game, no? More and more.
SO YOU HAVE TO DESIGN A BETTER GAME—
Yes I think it is important. An artist needs to go there.